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 Generic Seraphim

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Seraphim
Level 3
Seraphim

Character
Neutral
Posts : 16
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Generic Seraphim Empty
Generic Seraphim Empty#1PostSubject: Generic Seraphim   Generic Seraphim EmptySat Jan 14, 2017 2:47 am

Name: None (note: this is a generic character, so it can take any name.)
Species: Seraphim
Age: 40
Faction: None (note: This will work for whatever Seraphim faction is relevant to the moment)
Alignment: Lawful Neutral


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Strengths
Seraphim Tech-Masters are all battle hardened and experienced combatants. They are usually somewhat skilled with technology. A Tech-Master is always the battlefield commander, which means they get some of the best weapons and armor available to their ship(s). Their four sometimes give them an advantage in single combat.


Weaknesses
Seraphim are ignorant to many of the forces around them, and as such, tend to underestimate powerful foes such as the Nypherians and sometimes the UNSC. They use no formal strategy and often rely on hit and run tactics. If you kill the Tech-Master, the Seraphim will almost always retreat.


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Equipment
Seraphim Pressure Suit: A combination of armor and a space suit. The Pressure suit can protect the wearer from space environments and can take a surprising amount of punishment before breaking.


A pair of Arc Blades and pistols OR an Arc Rifle or Arc cannon (choose one of the two)


Arc tool: A universal device that the Seraphim use to manipulate technology


Powers
Seraphim are surprisingly adept with technology.


History
As with all Seraphim Tech-Masters. This one had a distinguished carreer as a leader and good friend among riggers. Earning him the the rank of Tech-Master and command of his own frigate(s) and accompanying dropships.


Note: A seraphim Tech-Master can sometimes command more than one frigate depending on the context


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